Hat Properties
Menu item
id: DIAMOND_SWORD
damage-value: 0
name: '&eHello World'
Icons
icons:
- WOODEN_SWORD:0
- IRON_SWORD:0
- GOLDEN_SWORD:0
The Menu Item will be included when cycling.
Labels
label: cool_sword
Tags
tags: (1)
- Supported Values:
arrowsArrows the player fires will have particles attached.picture_modeParticles will spawn on the nearest Armor Stand.
A property used for debugging, but useful for testing out new features.
Custom equip message
equip-message: 'ooh, shiny!'
equip-message property
will override that value for this specific particle.
Description
description:
- '&aHere is some text'
- '&aHere is even more text'
Permission description
permission-description:
- '&cSorry, but only &eVIP &ccan use this'
Permission
permission: vip
particlehats.particle. as it is
automatically added when checking for permission.
When you want to give your players this permission use particlehats.particle.[permission]
Permission Denied
permission-denied: "&cOnly &eVIP &ccan use this"
Actions
action:
left-click:
id: (1)
argument: []
right-click:
id: []
argument: []
-
Supported Values:
equiptoggleclosedummyoverrideclearcommandopen_menuopen_menu_permissionmimicdemoacive_particlespurchase_confirmpurchase_denypurchase_item
See Actions for more information.
Changes what happens when a player clicks on this particle effect inside a menu
Display Mode
display-mode: (1)
icon-update-frequency: 2
-
Supported Values:
display_in_orderDisplays icons in the order you created them.display_randomlyPicks an icon at random.
Changes how your Icons are displayed in menus. Changing the icon-update-frequency changes how often
the icon is updated.
Sound
sound:
id: UI_BUTTON_CLICK
volume: 1.0
pitch: 1.0
Potions
potion:
id: SPEED
strength: 1
Types
type:
id: (1)
type:
id: custom
name: butterfly_wings_colorable
.png image to display particles. See Custom Types for more information.
- Supported Values:
halotrailcapewingsvortexarchatomspherecrystalhelixcreeper_faceangel_wingssusanootornado
Location
location: (1)
-
Supported Values:
headchestfeet
Changes the starting location that is used when spawning particle effects.
Mode
mode: (1)
-
Supported Values:
activewhen_movingwhen_afkwhen_peacefulwhen_gliding1.9+when_sprintingwhen_swimming1.13+when_flying
See Modes for more information.
Determines how a particle effect can spawn.
Animated
animated: true
Duration
duration: 200
Price
price: 10
Speed
speed: 0.0
Count
count: 1
Scale
scale: 1.0
Offset
offset:
x: 0
y: 0
z: 0
Random Offset
random-offset:
x: 0
y: 0
z: 0
Angle
angle:
x: 0
y: 0
z: 0
Update Frequency
update-frequency: 2
update-frequency value will
determine how often this particle effect will spawn, 1 being every tick, 2 being every other tick, etc..
Tracking Method
tracking: (1)
- Supported Values:
track_nothingtrack_head_movementtrack_body_rotation
Determines where particle effects are spawned relative to the player.
Particles
Color Data
particles:
'1':
particle: DUST (1)
color:
r: 255
g: 255
b: 255
size: 1.0 (2)
- In older versions (1.20.4 and lower) this particle is referred to as
REDSTONE - The
sizeproperty will only work on server version 1.13 and higher.
Block Data
particles:
'1':
particle: FALLING_DUST
block-data: BLUE_WOOL
Item DATA
particles:
'1':
particle: ITEM_CRACK
item-data: APPLE
Item Stack Data
particles:
'1':
particle: ITEMSTACK
items:
- DIAMOND
- GOLD_INGOT
item-duration: 20 (1)
item-gravity: true (2)
item-velocity:
x: 0
y: 0
z: 0
- How long (in ticks) the item should stay spawned in the world.
- This setting will only work on server version 1.10 and higher
Nodes
nodes:
'1':
# All properties above